A three-week intensive on 3D design in Blender, taught by Brent Austin, a 3D animator and motion designer who worked on title sequences for Marvel films and with clients like Apple, Meta and Coinbase.
Over three weeks I went from the fundamentals of modeling, materials and lighting to rendering and animation, and explored how design principles translate into 3D space. Below are two of the projects I created during the course.
A series of abstract 3D compositions exploring glass and light. I experimented with a range of glass and translucent materials, refraction, depth of field and soft studio lighting, balancing color, form and transparency in every frame.
What I learned: building and fine-tuning materials, controlling light and reflections, and composing a frame in 3D space.
A 3D motion study of spheres moving along a sculpted path. I built the scene, animated the motion with keyframes, refined easing and timing to make it feel natural, then lit, shaded and rendered the full sequence.
What I learned: animation principles in 3D, from timing and easing to lighting and rendering a complete sequence.